Bun.serve() supports server-side WebSockets, with on-the-fly compression, TLS support, and a Bun-native publish-subscribe API.
⚡️ 7x more throughputBun’s WebSockets are fast. For a simple chatroom on Linux x64, Bun can handle 7x more requests per second than Node.js + "ws".
Messages sent per second
Runtime
Clients
~700,000
(Bun.serve) Bun v0.2.1 (x64)
16
~100,000
(ws) Node v18.10.0 (x64)
16
Internally Bun’s WebSocket implementation is built on uWebSockets.
Start a WebSocket server
Below is a WebSocket server built with Bun.serve, in which all incoming requests are upgraded to WebSocket connections in the fetch handler. The socket handlers are declared in the websocket parameter.
server.ts
Bun.serve({
fetch(req, server) {
// upgrade the request to a WebSocket
if (server.upgrade(req)) {
return; // do not return a Response
}
return new Response("Upgrade failed", { status: 500 });
},
websocket: {}, // handlers
});
The following WebSocket event handlers are supported:
server.ts
Bun.serve({
fetch(req, server) {}, // upgrade logic
websocket: {
message(ws, message) {}, // a message is received
open(ws) {}, // a socket is opened
close(ws, code, message) {}, // a socket is closed
drain(ws) {}, // the socket is ready to receive more data
},
});
An API designed for speed
In Bun, handlers are declared once per server, instead of per socket.ServerWebSocket expects you to pass a WebSocketHandler object to the Bun.serve() method which has methods for open, message, close, drain, and error. This is different than the client-side WebSocket class which extends EventTarget (onmessage, onopen, onclose),Clients tend to not have many socket connections open so an event-based API makes sense.But servers tend to have many socket connections open, which means:
- Time spent adding/removing event listeners for each connection adds up
- Extra memory spent on storing references to callbacks function for each connection
- Usually, people create new functions for each connection, which also means more memory
So, instead of using an event-based API, ServerWebSocket expects you to pass a single object with methods for each event in Bun.serve() and it is reused for each connection.This leads to less memory usage and less time spent adding/removing event listeners.
The first argument to each handler is the instance of ServerWebSocket handling the event. The ServerWebSocket class is a fast, Bun-native implementation of WebSocket with some additional features.
server.ts
Bun.serve({
fetch(req, server) {}, // upgrade logic
websocket: {
message(ws, message) {
ws.send(message); // echo back the message
},
},
});
Sending messages
Each ServerWebSocket instance has a .send() method for sending messages to the client. It supports a range of input types.
server.ts
Bun.serve({
fetch(req, server) {}, // upgrade logic
websocket: {
message(ws, message) {
ws.send("Hello world"); // string
ws.send(response.arrayBuffer()); // ArrayBuffer
ws.send(new Uint8Array([1, 2, 3])); // TypedArray | DataView
},
},
});
Once the upgrade succeeds, Bun will send a 101 Switching Protocols response per the spec. Additional headers can be attached to this Response in the call to server.upgrade().
server.ts
Bun.serve({
fetch(req, server) {
const sessionId = await generateSessionId();
server.upgrade(req, {
headers: {
"Set-Cookie": `SessionId=${sessionId}`,
},
});
},
websocket: {}, // handlers
});
Contextual data
Contextual data can be attached to a new WebSocket in the .upgrade() call. This data is made available on the ws.data property inside the WebSocket handlers. To strongly type ws.data, add a data property to the websocket handler object. This types ws.data across all lifecycle hooks.
server.ts
type WebSocketData = {
createdAt: number;
channelId: string;
authToken: string;
};
Bun.serve({
fetch(req, server) {
const cookies = new Bun.CookieMap(req.headers.get("cookie")!);
server.upgrade(req, {
// this object must conform to WebSocketData
data: {
createdAt: Date.now(),
channelId: new URL(req.url).searchParams.get("channelId"),
authToken: cookies.get("X-Token"),
},
});
return undefined;
},
websocket: {
// TypeScript: specify the type of ws.data like this
data: {} as WebSocketData,
// handler called when a message is received
async message(ws, message) {
// ws.data is now properly typed as WebSocketData
const user = getUserFromToken(ws.data.authToken);
await saveMessageToDatabase({
channel: ws.data.channelId,
message: String(message),
userId: user.id,
});
},
},
});
To connect to this server from the browser, create a new WebSocket.
browser.js
const socket = new WebSocket("ws://localhost:3000/chat");
socket.addEventListener("message", event => {
console.log(event.data);
});
Pub/Sub
Bun’s ServerWebSocket implementation implements a native publish-subscribe API for topic-based broadcasting. Individual sockets can .subscribe() to a topic (specified with a string identifier) and .publish() messages to all other subscribers to that topic (excluding itself). This topic-based broadcast API is similar to MQTT and Redis Pub/Sub.
server.ts
const server = Bun.serve({
fetch(req, server) {
const url = new URL(req.url);
if (url.pathname === "/chat") {
console.log(`upgrade!`);
const username = getUsernameFromReq(req);
const success = server.upgrade(req, { data: { username } });
return success ? undefined : new Response("WebSocket upgrade error", { status: 400 });
}
return new Response("Hello world");
},
websocket: {
// TypeScript: specify the type of ws.data like this
data: {} as { username: string },
open(ws) {
const msg = `${ws.data.username} has entered the chat`;
ws.subscribe("the-group-chat");
server.publish("the-group-chat", msg);
},
message(ws, message) {
// this is a group chat
// so the server re-broadcasts incoming message to everyone
server.publish("the-group-chat", `${ws.data.username}: ${message}`);
// inspect current subscriptions
console.log(ws.subscriptions); // ["the-group-chat"]
},
close(ws) {
const msg = `${ws.data.username} has left the chat`;
ws.unsubscribe("the-group-chat");
server.publish("the-group-chat", msg);
},
},
});
console.log(`Listening on ${server.hostname}:${server.port}`);
Calling .publish(data) will send the message to all subscribers of a topic except the socket that called .publish(). To send a message to all subscribers of a topic, use the .publish() method on the Server instance.
const server = Bun.serve({
websocket: {
// ...
},
});
// listen for some external event
server.publish("the-group-chat", "Hello world");
Compression
Per-message compression can be enabled with the perMessageDeflate parameter.
server.ts
Bun.serve({
websocket: {
perMessageDeflate: true,
},
});
Compression can be enabled for individual messages by passing a boolean as the second argument to .send().
ws.send("Hello world", true);
For fine-grained control over compression characteristics, refer to the Reference.
Backpressure
The .send(message) method of ServerWebSocket returns a number indicating the result of the operation.
-1— The message was enqueued but there is backpressure0— The message was dropped due to a connection issue1+— The number of bytes sent
This gives you better control over backpressure in your server.
Timeouts and limits
By default, Bun will close a WebSocket connection if it is idle for 120 seconds. This can be configured with the idleTimeout parameter.
Bun.serve({
fetch(req, server) {}, // upgrade logic
websocket: {
idleTimeout: 60, // 60 seconds
},
});
Bun will also close a WebSocket connection if it receives a message that is larger than 16 MB. This can be configured with the maxPayloadLength parameter.
Bun.serve({
fetch(req, server) {}, // upgrade logic
websocket: {
maxPayloadLength: 1024 * 1024, // 1 MB
},
});
Connect to a Websocket server
Bun implements the WebSocket class. To create a WebSocket client that connects to a ws:// or wss:// server, create an instance of WebSocket, as you would in the browser.
const socket = new WebSocket("ws://localhost:3000");
// With subprotocol negotiation
const socket2 = new WebSocket("ws://localhost:3000", ["soap", "wamp"]);
In browsers, the cookies that are currently set on the page will be sent with the WebSocket upgrade request. This is a standard feature of the WebSocket API. For convenience, Bun lets you setting custom headers directly in the constructor. This is a Bun-specific extension of the WebSocket standard. This will not work in browsers.
const socket = new WebSocket("ws://localhost:3000", {
headers: {
/* custom headers */
},
});
To add event listeners to the socket:
// message is received
socket.addEventListener("message", event => {});
// socket opened
socket.addEventListener("open", event => {});
// socket closed
socket.addEventListener("close", event => {});
// error handler
socket.addEventListener("error", event => {});
Reference
See Typescript Definitions
namespace Bun {
export function serve(params: {
fetch: (req: Request, server: Server) => Response | Promise<Response>;
websocket?: {
message: (ws: ServerWebSocket, message: string | ArrayBuffer | Uint8Array) => void;
open?: (ws: ServerWebSocket) => void;
close?: (ws: ServerWebSocket, code: number, reason: string) => void;
error?: (ws: ServerWebSocket, error: Error) => void;
drain?: (ws: ServerWebSocket) => void;
maxPayloadLength?: number; // default: 16 * 1024 * 1024 = 16 MB
idleTimeout?: number; // default: 120 (seconds)
backpressureLimit?: number; // default: 1024 * 1024 = 1 MB
closeOnBackpressureLimit?: boolean; // default: false
sendPings?: boolean; // default: true
publishToSelf?: boolean; // default: false
perMessageDeflate?:
| boolean
| {
compress?: boolean | Compressor;
decompress?: boolean | Compressor;
};
};
}): Server;
}
type Compressor =
| `"disable"`
| `"shared"`
| `"dedicated"`
| `"3KB"`
| `"4KB"`
| `"8KB"`
| `"16KB"`
| `"32KB"`
| `"64KB"`
| `"128KB"`
| `"256KB"`;
interface Server {
pendingWebSockets: number;
publish(topic: string, data: string | ArrayBufferView | ArrayBuffer, compress?: boolean): number;
upgrade(
req: Request,
options?: {
headers?: HeadersInit;
data?: any;
},
): boolean;
}
interface ServerWebSocket {
readonly data: any;
readonly readyState: number;
readonly remoteAddress: string;
readonly subscriptions: string[];
send(message: string | ArrayBuffer | Uint8Array, compress?: boolean): number;
close(code?: number, reason?: string): void;
subscribe(topic: string): void;
unsubscribe(topic: string): void;
publish(topic: string, message: string | ArrayBuffer | Uint8Array): void;
isSubscribed(topic: string): boolean;
cork(cb: (ws: ServerWebSocket) => void): void;
}